
Mictian Mod v0.53 - 18.06.2005

TECH CHANGES LOG

1. CONSTRUCTION
Battlestation: Lvl 6 Robotics -> Lvl 9 Advanced Robotics
Advanced Damage Control: Lvl 7 Servo Mechanics -> Lvl 9 Advanced Robotics
Bomber Bays: Lvl 9 Advanced Robotics -> Lvl 7 Servo Mechanics

Astro Construction (Titan Construction, Ground Batteries, Battleoids) lvl 8 -> 10 (3500 RP)
Advanced Manufacturing (Recyclotron, Automated Repair Unit, Artificial Planet) lvl 9 -> 11 (5000 RP)
Advanced Robotics (Robotic Factory, Bomber Bays) lvl 10 -> 9 (2000 RP)
Tectonic Engineering (Deep Core Mine, Core Waste Dumps) lvl 12 -> 13
Superscalar Construction (Star Fortress, Advanced City Planning, Heavy Fighters) lvl 14 -> 15
Planetoid Construction (Doom Star, Artemis System Net) lvl 15 -> 17

2. POWER
High Energy Distribution (High Energy Focus, Energy Absorber, Megafluxers) lvl 12 -> 13
Hyper Dimensional Fission (Hyper Drive, Proton Torpedo, Hyper-X Capasitors) lvl 13 -> 15
Interphased Fission (Interphased Drive, Plasma Torpedo, Neutronium Bomb) lvl 16 -> 17

3. CHEMISTRY
Molecular Compression (Pulson Missile, Atmospheric Renewer, Iridium Fuel Cells) lvl 8 -> 9 (2000 RP)
Nano Technology (Nano Disassemblers, Microlite Construction, Zortrium Armor) lvl 10 -> 12
Molecular Manipulation (Zeon Missile, Neutronium Armor, Uridium Fuel Cells) lvl 13 -> 15
Molecular Control (Thorium Fuel Cells, Adamantium Armor) lvl 16 -> 17

4. SOCIOLOGY
Macro Economics (Stock Exchange) lvl 8 -> 9 (2000 RP)
Teaching Methods (Astro University) lvl 10 -> 12
Advanced Governments (Confederation, Imperium, Federation, Galactic Unification) lvl 13 -> 16

5. COMPUTERS
Cybertechnics (Android Farmers, Workers & Scientist) lvl 12 -> 13
Galactic Networking (Virtual Reality Network, Galactic Cybernet) lvl 13 -> 15
Moleculatronics (Pleasure Dome, Moleculatronic Computer, Achilles Targeting Unit) lvl 14 -> 17

6. BIOLOGY
Genetic Mutations (Terraforming) lvl 8 -> 11 (5000 RP)
Macro Genetics (Subterranean Farms, Weather Control Center) lvl 9 -> 10
Evolutionary Genetics (Psionics, Heightened Intelligence) lvl 11 -> 13
Artificial Life (Bio Terminator, Universal Antidote) lvl 13 -> 15
Trans Genetics (Gaia Transformation, Evolutionary Mutation, Biomorphic Fungi) lvl 15 -> 17

7. PHYSICS
Artificial Gravity (Graviton Beam, Planetary Gravity Generator, Tractor Beam) 1500 RP
Subspace Physics (Subspace Communications, Jump Gate) 2000 RP
Plasma Physics (Plasma Cannon, Plasma Rifle, Plasma Web) lvl 12 -> 13
Multi-Dimensional Physics (Disruptor Cannon, Dimensional Portal) lvl 13 -> 15
Hyper Dimensional Physics (Hyperspace Communications, Sensors, Mauler Device) lvl 14 -> 16

8. FORCE FIELDS
No changes

WEAPONS
Heavy Fighter: Space 80 -> 55
Bomber: Space 60 -> 40
Interceptor: Space 30 -> 20

COMPUTERS
Moleculartronic Computer targeting bonus 125 -> 140

ARMOR
Xentronium Armor: Bonuses added to ship's hull, armour and systems (in % compared to Titanium) 900 -> 1000

BUILDINGS
Artificial Planet: Production cost 800 -> 1600
Terraforming: (Initial) Production cost 250 -> 500 (the second time the cost is 500+250 and 3rd 500+250+250)
Gaia Transformation: Production cost 500 -> 1000

SHIPS
Titan: Space 500 -> 600, cost 1500 -> 1800, Marines 30 -> 40, Basic (Titanium) Armor points 80 -> 100, Basic (Titanium) Structure points 80 -> 100
Death Star: Space 1200 -> 2000, Cost 4000 -> 6660, Marines 50 -> 80, Basic (Titanium) Armor points 150 -> 200, Basic (Titanium) Structure points 150 -> 200
